IJEE

Vol 32-1

Contents

Abstracts

 

Section I

Special Issue

Selected papers from the International Research Symposium on

Problem Based Learning, IRSPBL 2013

 

Guest Editors

Khairiyah Mohd-Yusof, Erik de Graaff, Anette Kolmos, and Fatin Aliah Phang

Centre for Engineering Education, Universiti Teknologi Malaysia, Malaysia and Aalborg

Centre for Problem Based Learning in Engineering Science and Sustainability Aalborg University

 

Section II

Special Issue

Gamification Ecosystems in Engineering Education

 

Guest Editors

Miroslav Minović—University of Belgrade, School of Business Administration, Serbia

Francisco J. García-Peñalvo—University of Salamanca, Spain

Nick Kearney—Andamio Education and Technology, Spain

 

Khairiyah Mohd-Yusof, Erik de Graaff, Anette Kolmos and Fatin Aliah Phang

Guest Editorial I

 

 

Miroslav Minović, Francisco J. García-Peñalvo

and Nick Kearney

Guest Editorial II

 

Section I

 

 

 

Kinda Khalaf and Wendy Newstetter

Globalization of Problem-Driven Learning: Design of a System for Transfer Across Cultures

 

 

Claus Monrad Spliid

Discussions in PBL Project-Groups: Construction of Learning and Managing

 

 

Khairiyah Mohd Yusof, Aziatul Niza Sadikin, Fatin Aliah Phang and Azmahani Abdul Aziz

Instilling Professional Skills and Sustainable Development through Problem-Based Learning (PBL) among First Year Engineering Students

 

 

Prue Howard, Matt Eliot, Mohammad G. Rasul, Fons Nouwens and Justine Lawson

Assessment in PBL—Do We Assess the Learner or the Product?

 

 

Shannon M. Chance, John Marshall and Gavin Duffy

Using Architecture Design Studio Pedagogies to Enhance Engineering Education

 

 

Bettina Dahl, Jette Egelund Holgaard, Hans Hüttel and Anette Kolmos

Students’ Experiences of Change in a PBL Curriculum

 

 

Erik De Graaff

The Transformation from Teaching to Facilitation; Experiences with Faculty Development Training

 

 

A. Masek

An Appropriate Technique of Facilitation Using Students’ Participation Level Measurement in the PBL Environment

 

 

Nur Ayuni Shamsul Bahri, Naziha Ahmad Azli and Narina Abu Samah

Determining the Elements of Problem Solving Strategies in Project-Based Laboratory (PB Lab) Course

 

 

Aida Guerra and Jette Egelund Holgaarda

Enhancing Critical Thinking in a PBL Environment

 

Section II

 

 

 

Gilberto Huesca Juárez and María Magdalena Reyes Carballo

Learning Gains, Motivation and Learning Styles in a Gamified Class

 

 

Cheryl A. Bodnar, William M. Bongiorni and Renee Clark

Evaluating the Effectiveness of Game-Based Learning on Improvement of Student Learning Outcomes within a Sophomore Level Chemical Product Design Class

 

 

Quang Tuan Le, Akeem Pedro, Hai Chien Pham and Chan Sik Park

A Virtual World Based Construction Defect Game for Interactive and Experiential Learning

 

 

Robert W. Songer and Kazunori Miyata

A Playful Affordances Approach to the Design of Gameful Learning

 

 

Avinoam Tzimerman, Yale T. Herer and Avraham Shtub

Supply Chain Education—the Contribution of Gamification

 

 

Victor Potier, Catherine Pons-Lelardeux, Michèle Lalanne and Pierre Lagarrigue

Making Complexity Fun—Machining Procedures in Mechanical Engineering

 

 

Oriol Borras-Gene, Margarita Martinez- Nuñez and Ángel Fidalgo-Blanco

New Challenges for the Motivation and Learning in Engineering Education Using Gamification in MOOC

 

 

Ramon Mas-Sansó and Cristina Manresa-Yee

Gamifying an Artificial Intelligence Course in Engineering Education

 

 

Saša Mladenović, Divna Krpan and Monika Mladenović

Using Games to Help Novices Embrace Programming: From Elementary to Higher Education

 

 

Carina S. González, Pedro Toledo and Vanesa Muñoz

Enhancing the Engagement of Intelligent Tutorial Systems through Personalization of Gamification

 

 

M. T. Chan, J. T. Chan, C. Gelowitz and C. W. Chan

Application of Video Game Artificial Intelligence Techniques for Design of a Simulation Software System for Transportation Engineering Education

 

 

Camino Fernández, Gonzalo Esteban, Miguel Á. Conde and Francisco Garcia

Improving Motivation in a Haptic Teaching/Learning Framework

 

 

Velimir Štavljanin, Ivan Milenkovic and Uroš Šošević

Educational Website Conversion Improvement Using Gamification

 

 

Jelena Minović, Božo Drašković and Ivan Stošić

Gamification of Bioeconomic Prey-Predator Model

 

 

 

Guide for Authors